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    Zivid C++ API 2.10.1+50b274e8-7
    
   Defining the Future of 3D Machine Vision 
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Point with four coordinates as float More...
#include <Zivid/Point.h>
Public Member Functions | |
| PointXYZW ()=default | |
| Constructor More... | |
| PointXYZW (float xCoord, float yCoord, float zCoord, float wCoord) | |
| Constructor More... | |
| bool | isNaN () const | 
| Check if the point is Not-a-Number (invalid) More... | |
| ZIVID_CORE_EXPORT std::string | toString () const | 
| Get string representation More... | |
| ZIVID_CORE_EXPORT bool | operator== (const PointXYZW &rhs) const | 
| Check for equality More... | |
| ZIVID_CORE_EXPORT bool | operator!= (const PointXYZW &rhs) const | 
| Check for inequality More... | |
Public Attributes | |
| float | x | 
| The x element of the point More... | |
| float | y | 
| The y element of the point More... | |
| float | z | 
| The z element of the point More... | |
| float | w | 
| The w element of the point More... | |
Point with four coordinates as float
Storing the point coordinates in 4D can be useful in some scenarios. For example if the points are to be passed to a different library which expects 4 floats for point coordinates. It is also useful when applying 4x4 transformation matrices.
      
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  default | 
Constructor
      
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Constructor
      
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Check if the point is Not-a-Number (invalid)
A point is defined as NaN if the z-coordinate is NaN
| ZIVID_CORE_EXPORT bool Zivid::PointXYZW::operator!= | ( | const PointXYZW & | rhs | ) | const | 
Check for inequality
| ZIVID_CORE_EXPORT bool Zivid::PointXYZW::operator== | ( | const PointXYZW & | rhs | ) | const | 
Check for equality
| ZIVID_CORE_EXPORT std::string Zivid::PointXYZW::toString | ( | ) | const | 
Get string representation
| float Zivid::PointXYZW::w | 
The w element of the point
| float Zivid::PointXYZW::x | 
The x element of the point
| float Zivid::PointXYZW::y | 
The y element of the point
| float Zivid::PointXYZW::z | 
The z element of the point