Settings Class |
Namespace: Zivid.NET
The Settings type exposes the following members.
Name | Description | |
---|---|---|
Settings | Constructor | |
Settings(String) | Construct Settings by loading from file |
Name | Description | |
---|---|---|
Acquisitions | ||
Diagnostics | ||
Engine | Set the Zivid Vision Engine to use.
The Phase Engine is the fastest choice in terms of both acquisition time and total capture
time, and is a good compromise between quality and speed. The Phase Engine is recommended for
objects that are diffuse, opaque, and slightly specular, and is suitable for applications in
logistics such as parcel induction.
The Stripe Engine is built for exceptional point cloud quality in scenes with highly specular
reflective objects. This makes the engine suitable for applications such as factory automation,
manufacturing, and bin picking. Additional acquisition and processing time are required for
the Stripe Engine.
The Omni Engine is built for exceptional point cloud quality on all scenes, including scenes
with extremely specular reflective objects, as well as transparent objects. This makes the Omni
Engine suitable for applications such as piece picking. Same as for the Stripe Engine, it trades
off speed for quality. The Omni Engine is only available for Zivid 2+.
| |
Processing | ||
RegionOfInterest | ||
Sampling |
Name | Description | |
---|---|---|
Clone | Create a clone (deep copy) of the current instance | |
CopyWith | Create a clone (deep copy) of the current instance and invoke delegate on the clone | |
FromSerialized | Construct a new Settings instance from a previously serialized string | |
Load | Load from the given file | |
Save | Save to the given file | |
Serialize | Serialize to a string | |
ToString | Get string representation of the object (Overrides ObjectToString.) |