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Settings Class

Settings used when capturing with a Zivid camera.
Inheritance Hierarchy
SystemObject
  Zivid.NETSettings

Namespace:  Zivid.NET
Assembly:  ZividCoreNET (in ZividCoreNET.dll) Version: 0.0.0.0
Syntax
public class Settings

The Settings type exposes the following members.

Constructors
  NameDescription
Public methodSettings
Constructor
Public methodSettings(String)
Construct Settings by loading from file
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Properties
  NameDescription
Public propertyAcquisitions
Public propertyDiagnostics
Public propertyEngine
Set the Zivid Vision Engine to use. The Phase Engine is the fastest choice in terms of both acquisition time and total capture time, and is a good compromise between quality and speed. The Phase Engine is recommended for objects that are diffuse, opaque, and slightly specular, and is suitable for applications in logistics such as parcel induction. The Stripe Engine is built for exceptional point cloud quality in scenes with highly specular reflective objects. This makes the engine suitable for applications such as factory automation, manufacturing, and bin picking. Additional acquisition and processing time are required for the Stripe Engine. The Omni Engine is built for exceptional point cloud quality on all scenes, including scenes with extremely specular reflective objects, as well as transparent objects. This makes the Omni Engine suitable for applications such as piece picking. Same as for the Stripe Engine, it trades off speed for quality. The Omni Engine is only available for Zivid 2+.
Public propertyProcessing
Public propertyRegionOfInterest
Public propertySampling
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Methods
  NameDescription
Public methodClone
Create a clone (deep copy) of the current instance
Public methodCopyWith
Create a clone (deep copy) of the current instance and invoke delegate on the clone
Public methodStatic memberFromSerialized
Construct a new Settings instance from a previously serialized string
Public methodLoad
Load from the given file
Public methodSave
Save to the given file
Public methodSerialize
Serialize to a string
Public methodToString
Get string representation of the object
(Overrides ObjectToString.)
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See Also