Digital gain applied to blue channel.
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#include <Zivid/Settings.h>
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using | ValueType = double |
| The type of the underlying value.
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| Blue ()=default |
| Default constructor.
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constexpr | Blue (double value) |
| Constructor.
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double | value () const |
| Get the value.
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bool | hasValue () const |
| Check if the value is set.
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void | reset () |
| Reset the node to unset state.
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std::string | toString () const |
| Get the value as string.
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bool | operator== (const Blue &other) const |
| Comparison operator.
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bool | operator!= (const Blue &other) const |
| Comparison operator.
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bool | operator< (const Blue &other) const |
| Comparison operator.
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bool | operator> (const Blue &other) const |
| Comparison operator.
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bool | operator<= (const Blue &other) const |
| Comparison operator.
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bool | operator>= (const Blue &other) const |
| Comparison operator.
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Digital gain applied to blue channel.
This setting is deprecated as of SDK 2.14. This setting will be removed in the next SDK major version (SDK 3.0). The recommended way to do a 2D+3D capture is to set a Settings2D
object in the Settings/Color
node. Tip: If you want to convert an existing settings.yml file to use the Settings/Color
node, you can import the .yml file into Zivid Studio and then re-export it to .yml.
◆ ValueType
The type of the underlying value.
◆ Blue() [1/2]
Zivid::Settings::Processing::Color::Balance::Blue::Blue |
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default |
◆ Blue() [2/2]
Zivid::Settings::Processing::Color::Balance::Blue::Blue |
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double | value | ) |
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inlineexplicitconstexpr |
◆ hasValue()
bool Zivid::Settings::Processing::Color::Balance::Blue::hasValue |
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const |
Check if the value is set.
◆ operator!=()
bool Zivid::Settings::Processing::Color::Balance::Blue::operator!= |
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const Blue & | other | ) |
const |
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inline |
◆ operator<()
bool Zivid::Settings::Processing::Color::Balance::Blue::operator< |
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const Blue & | other | ) |
const |
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inline |
◆ operator<=()
bool Zivid::Settings::Processing::Color::Balance::Blue::operator<= |
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const Blue & | other | ) |
const |
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inline |
◆ operator==()
bool Zivid::Settings::Processing::Color::Balance::Blue::operator== |
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const Blue & | other | ) |
const |
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inline |
◆ operator>()
bool Zivid::Settings::Processing::Color::Balance::Blue::operator> |
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const Blue & | other | ) |
const |
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inline |
◆ operator>=()
bool Zivid::Settings::Processing::Color::Balance::Blue::operator>= |
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const Blue & | other | ) |
const |
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inline |
◆ reset()
void Zivid::Settings::Processing::Color::Balance::Blue::reset |
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Reset the node to unset state.
◆ toString()
std::string Zivid::Settings::Processing::Color::Balance::Blue::toString |
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const |
◆ validRange()
static constexpr Range< double > Zivid::Settings::Processing::Color::Balance::Blue::validRange |
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inlinestaticconstexpr |
The range of valid values for Blue.
◆ value()
double Zivid::Settings::Processing::Color::Balance::Blue::value |
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const |
Get the value.
If this object does not contain a value (see hasValue) then this method throws an exception.
◆ DataModel::Detail::Befriend< Blue >
friend struct DataModel::Detail::Befriend< Blue > |
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friend |
◆ operator<<
std::ostream & operator<< |
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std::ostream & | stream, |
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const Blue & | value ) |
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friend |
Operator to serialize the value to a stream.
◆ description
const char* Zivid::Settings::Processing::Color::Balance::Blue::description |
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staticconstexpr |
Initial value:{ R"description(Digital gain applied to blue channel.
This setting is deprecated as of SDK 2.14. This setting will be removed in the next SDK major
version (SDK 3.0). The recommended way to do a 2D+3D capture is to set a `Settings2D` object
in the `Settings/Color` node. Tip: If you want to convert an existing settings.yml file to use
the `Settings/Color` node, you can import the .yml file into Zivid Studio and then re-export it
to .yml.
)description" }
The description for this value.
◆ name
const char* Zivid::Settings::Processing::Color::Balance::Blue::name { "Blue" } |
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staticconstexpr |
◆ nodeType
◆ path
const char* Zivid::Settings::Processing::Color::Balance::Blue::path { "Processing/Color/Balance/Blue" } |
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staticconstexpr |
The full path for this value.
The documentation for this class was generated from the following file: